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Help & Guide

how to install · how to use · common questions

LWS Quartermaster is a fan-made analytics tool for Last War: Survival. Your alliance gets a portal at lws.0x88.sh that aggregates rosters, donations, VS scores, and the world map; data flows in from a small Windows client that one or more alliance members run while playing.

Important. This is a community tool, not affiliated with First Fun or FUNFLY PTE. LTD. Read the Terms of Service and Privacy Policy before installing the client — especially if you have account-safety questions.
How to
1. Install the client 2. Sign in 3. Play normally to populate data 4. Verify data is flowing 5. Read the dashboards 6. Switch server / alliance 7. Invite alliance teammates 8. Update the client 9. Uninstall the client 10. Troubleshoot
FAQ
Will I get banned? Does it modify the game? Does it give me an advantage? What data is collected? Who can see my alliance's data? Why is teammate data missing? Why is the map incomplete? Why are former members showing? How do I delete my data? Mac / Linux support?

How to use the platform

Install the Windows client

From the portal header, click Download Client to grab the latest installer (LWSClient-Setup-x.y.z.exe). Run it; Windows SmartScreen may warn the first time because the installer isn't signed by a major CA — click More info → Run anyway. The installer is per-user and does not require admin: it puts the client at %LOCALAPPDATA%\Programs\LWSClient\lws-client.exe (i.e. C:\Users\<you>\AppData\Local\Programs\LWSClient\) and adds a Start Menu entry under LWS Data Client.

The client is Windows-only at this time. See Mac / Linux support below.

Sign in to the client

Launch LWS Data Client from the Start Menu. On first run it opens a small dashboard window and asks for the same email + password you use on lws.0x88.sh. If you don't have an account yet, register here first.

Once signed in, the client lives in your Windows tray. Closing the window keeps it running; right-click the tray icon to properly quit.

Play normally to populate data

The client passively listens to the game's network traffic while you play. It does not click anything for you, send any commands to the game, or modify the game in any way. You play; the client watches the data the game already shows you.

Some screens are richer than others. To populate the most data, in-game:

  • Open the alliance ranking page (Alliance → Members) — this populates rosters, power, donations, online status.
  • Open the VS event page — this populates VS scores and daily breakdowns.
  • Tap teammates' bases on the world map — this populates positions, alliance flags, and Map Track data for the area you're navigating.
  • Open Capitol / Alliance City info — this populates city-ownership data.

Verify data is flowing

Open lws.0x88.sh in your browser. The status pill in the page header shows live · synced Xm ago when fresh data has arrived. The Overview tab is the fastest sanity check: total members, live online count, last capture time. If the number is right and the timestamp is recent, you're good.

The client's tray menu also shows a small "last sent" timestamp.

Read the dashboards

  • Overview — at-a-glance counts, online members, recent activity.
  • Members — the full alliance roster, sortable by power, rank, online, last donate, last map sighting.
  • Power — leaderboard of total power, with growth-over-time charts on each player's profile page.
  • VS Event — current event score, per-day breakdowns, member contribution ranking.
  • Donations — weekly donation history per player; the cycle resets every Monday and the table tracks each week's totals plus the all-time total. Members who left the alliance are filtered out.
  • Map (Map Track module) — visual world map with player bases, resource nodes, alliance flags. Coverage depends on what areas the client has navigated near.
  • Activity (Map Track module) — chronological log of map captures and player movements.

Switch server / alliance

The header has a Server dropdown and an Alliance button. Pick a server first; the alliance list updates to that server. Your last selection is remembered between visits, so reloading the portal goes straight back to your alliance instead of re-picking each time.

You can only see roster / power / VS data for alliances you belong to or have been granted access to. The dropdown only shows alliances you're allowed to view.

Invite alliance teammates

If you're an R4 / R5 in your alliance, the Settings sub-tab inside Alliance Management lets you generate invite links. Send the link to a teammate; when they click it and register, they're auto-added to your alliance with read access.

For everyone else: just register at lws.0x88.sh/register with the email address your alliance leader gave them; they'll be matched to your alliance the first time the client uploads roster data containing their in-game uid.

Update the client

The client checks for new versions on launch. When a release is available, the dashboard shows an Update available banner — click it to download and run the new installer. Updates are cumulative; you can skip versions safely.

Uninstall the client

Windows Settings → Apps → LWS Data Client → Uninstall. This removes the per-user install at %LOCALAPPDATA%\Programs\LWSClient\ and stops all data capture from your machine. Your portal account and data on lws.0x88.sh remain — see how to delete account data if you also want those removed.

Troubleshoot

Client won't start / crashes immediately. Check that you're on Windows 10 or later. The install is per-user under %LOCALAPPDATA%, so admin rights aren't needed; if you previously installed an older machine-wide build under C:\Program Files\, uninstall that one first to avoid two copies fighting.

"Not authenticated" in the client. Your portal session token expired (30 days). Sign in again on the client.

Portal shows no data even though I'm playing. Confirm the client is running (Windows tray). Open the alliance ranking page in-game while the client is running — that's the single most data-rich packet. Refresh the portal after ~30 seconds.

Some teammates appear inactive even though they play. Their data only updates when someone (you or another teammate with the client) opens an in-game screen that broadcasts their info. If only you run the client, you have to open the alliance page to refresh teammates' status.

Frequently asked questions

Will I get banned for using this?

Honest answer: there's a non-zero risk, and we can't promise otherwise. The game's Terms of Service prohibit "automation software, bots, hacks, mods or any other unauthorized third-party software." LWS Quartermaster is a passive observer — it doesn't automate gameplay, doesn't modify the game, and doesn't give you any in-game advantage — but a strict reading of the ToS could include it.

Read the Terms of Service and decide for yourself before installing the client. If you're not comfortable with that risk, don't install it.

Does the client modify the game?

No. The client never writes to the game's memory, never injects code, never patches game files, and never sends commands to the game's servers. It only reads packets the game itself is receiving — the same data your screen is showing you — and forwards a structured copy to lws.0x88.sh.

Does it give me an in-game advantage?

No new gameplay information. Everything in the portal is data the game already exposes to anyone tapping the relevant menus. What the portal adds is aggregation, history, and search — for example, "who's been donating consistently for the last 4 weeks" or "show me where every member of rival alliance X is currently based." That history isn't stored in the game itself.

What data does the client collect from me?

Only specific game packets while the game is running. The full list is in the Privacy Policy §1.3: alliance member rosters, VS scores, world map tile data near where you navigate, alliance city ownership, R1–R5 role transitions.

It does NOT collect: chat messages, mail, your in-game password, payment data, screenshots, your other Windows applications' data, or anything outside Last War's network traffic.

Who can see my alliance's data?

Your alliance's roster, power, VS, and donation data are only visible to:

  • Members of your alliance who have a portal account.
  • People your R4/R5 has explicitly granted access to via an invite link.

Alliance data is NOT shared with First Fun, FUNFLY PTE. LTD, their employees, competitors, or any other third parties. We do not sell or advertise on this data.

Map Track data (positions, resource nodes) on a server is shared with all users on that server who have Map Track access — same as the in-game map.

Why is some teammate's data missing or stale?

Data is only as fresh as the most recent capture from any client running in your alliance. If only one or two members run the client, and they don't open the alliance ranking page often, member-level fields (donations, power, online status) get stale. The fix is "open the alliance page once" — which broadcasts the whole roster.

Map data is even more selective — a tile only updates when someone with the client navigates the world map near it.

Why is the map incomplete?

The map shows tiles that the client has actually observed. The game streams tiles as you scroll the world map; the client records what the game shows. Areas you've never visited won't appear. To fill coverage, scroll the world map across the regions you want to see while the client is running.

Why am I seeing former members in the leaderboards?

You shouldn't be — the Donations table filters to current alliance members based on the most recent alliance roster snapshot. If a former member is still showing, it usually means we haven't captured a fresh alliance ranking page since they left. Open the alliance page in-game once and refresh the portal.

Other panels (Members, Power) also restrict to current members once the next ranking-page capture comes in.

How do I delete my data?

Email privacy@0x88.sh from the address tied to your account. Once we verify the request, we delete the account and directly-identifying records within 30 days under your GDPR Art. 17 right to erasure. Captured in-game player records (alliance rosters, world tile observations) follow the rules in Privacy Policy §5.2.

For game-side data deletion, FUNFLY's contact is privacy@firstfun.com.

Is there a Mac or Linux client?

Not currently. The client is Windows-only. macOS and Linux ports are technically feasible but not on the roadmap right now — Windows is where the LDPlayer / BlueStacks emulator users run, which covers most Last War PC players.

LWS Quartermaster · fan tool · not affiliated with First Fun or FUNFLY PTE. LTD Terms · Privacy · privacy@0x88.sh